We’re excited to share the release of GPU Reshape Beta 2, hosting a wealth of additions and general improvements. Including, but not limited to:
- AMD|Waterfall Feature
A brand new AMD-specific feature that reveals potential performance issues with regards to register indexing. - NonUniformResourceIndex Validation
Validation that descriptor indexing is uniform, or appropriately annotated with NonUniformResourceIndex. - Per-Texel/Byte Addressing for Initialization and Concurrency
Initialization and concurrency tracking now occurs on a per-texel/byte level for resources, greatly improving accuracy. - Placed resource validation
Validation that placed resources have been appropriately initialized before use. - Improved Loops TDR detection
No longer experimental, and features additional safe guarding against TDRs. - Multi Device/Process
Hook multiple graphical devices or entire process trees with ease. - Improved shader symbols
Includes SlimPDB support. - Mesh Shader Support
Full support for existing feature set against mesh shaders. - And, of course, bug fixes
You can find out more on our blog.