Skip to content

v0.9.0-beta2

Latest
Compare
Choose a tag to compare
@kurbeco kurbeco released this 17 Oct 14:14
e1d747a

We’re excited to share the release of GPU Reshape Beta 2, hosting a wealth of additions and general improvements. Including, but not limited to:

  • AMD|Waterfall Feature
    A brand new AMD-specific feature that reveals potential performance issues with regards to register indexing.
  • NonUniformResourceIndex Validation
    Validation that descriptor indexing is uniform, or appropriately annotated with NonUniformResourceIndex.
  • Per-Texel/Byte Addressing for Initialization and Concurrency
    Initialization and concurrency tracking now occurs on a per-texel/byte level for resources, greatly improving accuracy.
  • Placed resource validation
    Validation that placed resources have been appropriately initialized before use.
  • Improved Loops TDR detection
    No longer experimental, and features additional safe guarding against TDRs.
  • Multi Device/Process
    Hook multiple graphical devices or entire process trees with ease.
  • Improved shader symbols
    Includes SlimPDB support.
  • Mesh Shader Support
    Full support for existing feature set against mesh shaders.
  • And, of course, bug fixes

You can find out more on our blog.