Releases: GPUOpen-LibrariesAndSDKs/glTFSample
glTFSample v1.4.1
v1.4.1
Minor point release to get the sample up-to-date with Cauldron v1.4.1, which was developed to support the FidelityFX Super Resolution sample.
Release Notes
Example use of Cauldron v1.4.1, which has the following engine changes compared to Cauldron v1.3:
- [New] Magnifying glass feature for detailed pixel investigations
- [New] Log file support
- [New] DPI Scaling awareness for UI
- [New] Converted to VectorMath library
- [New] GPUOpen app icon
- [New] Wireframe mode
- [New] New lighting/shadow import pipeline
- [Enhancement] Moved core components into framework to make sample side simpler
- [Enhancement] More robust CPU & GPU validation support
- [Enhancement] Additional feature query functionality
- DXR 1.0/1.1
- VRS Tier1/2
- [Enhancement] More robust fullscreen and HDR swapchain handling
- [Enhancement] Added more robust DDS support for GLTF content loading
- [Enhancement] Support for Pix3 markers
- [Enhancement] More efficient post process setup
- [Enhancement] Better timings
- [Enhancement] Lots of minor fixes everywhere
glTFSample v1.4
Example use of Cauldron v1.4, which has the following engine changes:
- [New] Magnifying glass feature for detailed pixel investigations
- [New] Log file support
- [New] DPI Scaling awareness for UI
- [New] Converted to VectorMath library
- [New] GPUOpen app icon
- [New] Wireframe mode
- [New] New lighting/shadow import pipeline
- [Enhancement] Moved core components into framework to make sample side simpler
- [Enhancement] More robust CPU & GPU validation support
- [Enhancement] Additional feature query functionality
- DXR 1.0/1.1
- VRS Tier1/2
- [Enhancement] More robust fullscreen and HDR swapchain handling
- [Enhancement] Added more robust DDS support for GLTF content loading
- [Enhancement] Support for Pix3 markers
- [Enhancement] More efficient post process setup
- [Enhancement] Better timings
- [Enhancement] Lots of minor fixes everywhere
glTFSample v1.3
Release Notes
Example use of Cauldron v1.3, which has the following changes:
- [New] Temporal Anti-Aliasing (TAA) (Vulkan®).
- [New] Configurable GBuffer class (DirectX®12/Vulkan®).
- [New] GltfPbrPass can now output:
- Motion vectors.
- Diffuse and alpha.
- Specular and roughness.
- Normals.
- Full forward rendering.
- [Enhancement] Exposed batchlists for solid and transparent primitives, batches can now be culled or sorted by distance or state. (DirectX®12/Vulkan®).
- [Enhancement] Skinned geometry also generates motion vectors (DirectX®12/Vulkan®).
- [Enhancement] AGS bumped to v6.0 (DirectX®12/Vulkan®).
- [New] Upload heap supports uploading buffers (DirectX®12).
Known Issues
The Vulkan version of the sample has a known TDR when used on AMD GPUs with the Radeon Software Adrenalin 2020 Edition 20.12.1 driver. If you hit that issue, please go back to Radeon Software Adrenalin 2020 Edition 20.11.3 which is unaffected, ahead of the next release of glTFSample in early January which will fix it.
glTFSample v1.0
This is the first public release of glTFSample.
Release Notes
The zip file includes all the necessary bits to run the sample on your computer.
Prerequisites
- DirectX® 12 or Vulkan compatible discrete GPU
- 64-bit Windows® 7 (SP1 with the Platform Update), Windows® 8.1, or Windows® 10
- Windows 10 required for DirectX 12