i was about to write a list of maps which could have the same issue but then i though this would be somewhat problematic

This issue also happened on the second map of anticitizen one and the first in nova prospekt when you get outside of the cave with the antlions.
Here my idea: do not positionate players using trigger_transition, Yes it wouldn't necesarly be the best approach but i personally think it's better to have a fixed-spot (info_player_start) than getting unexpected spawn spots
i was about to write a list of maps which could have the same issue but then i though this would be somewhat problematic
This issue also happened on the second map of anticitizen one and the first in nova prospekt when you get outside of the cave with the antlions.
Here my idea: do not positionate players using trigger_transition, Yes it wouldn't necesarly be the best approach but i personally think it's better to have a fixed-spot (info_player_start) than getting unexpected spawn spots