[BUG] Fixed init of the main thread#298
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I have not noticed this issue on Mac. How can I try to reproduce it? Also, which CI jobs failed due to this issue? |
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It is random, depends what thread (main or worker) is first, but have a look at one of the many attempts in #296 , but it did not appear there first, I have seen that before, but just re-running the job saved the day usually. |
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I also haven't noticed this, does it happens with reading from files only? |
justinlaughlin
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thank you! LGTM
(I do not know how to reproduce this bug but I've seen it pop up in other tests)
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Here is an example of this failure on https://github.com/GLVis/glvis/actions/runs/10083308934/job/27879591928?pr=284#step:23:602 |
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I believe it can happen with any input, we just reproduced that with @v-dobrev on his Mac with an extra |
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@tzanio, here's a diff on diff --git a/glvis.cpp b/glvis.cpp
index 67d755e..9c255e9 100644
--- a/glvis.cpp
+++ b/glvis.cpp
@@ -1498,6 +1498,7 @@ int main (int argc, char *argv[])
return 1;
}
+ std::this_thread::sleep_for(std::chrono::milliseconds{100});
SDLMainLoop();
return 0;
} |
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Okay, thanks guys. I trust you |
This PR fixes initialization of the main thread object, which was sometimes happening in a non-main thread first and as it calls
SDL_Init(), it was causing crashes on Mac (including CI runners ❗ ).