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I like this feature but, unless I missed something, it looks like these cut triangles and quads are being displayed even if cut_lambda=0. Is that correct? If so, wouldn't it be more efficient to display a single triangle or quad?
I like this feature but, unless I missed something, it looks like these cut triangles and quads are being displayed even if cut_lambda=0. Is that correct? If so, wouldn't it be more efficient to display a single triangle or quad?
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Added the option to cut a portion of the interiors of 3D faces to expose more of the mesh. Useful as an alternative to transparency.
See keys Ctrl + F3 / F4.
Example:
Inspired by: