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In the FPS tutorial, here's what my sky looks like. The textures don't have that much posterization. Am I doing something wrong? |
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Answered by
mrDIMAS
Dec 20, 2021
Replies: 1 comment 4 replies
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Looks like texture compression artifacts, you can disable this by calling engine.resource_manager.state().set_textures_import_options(
TextureImportOptions::default().with_compression(CompressionOptions::NoCompression),
); right after engine initialization. |
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4 replies
Answer selected by
Barugon
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Looks like texture compression artifacts, you can disable this by calling
right after engine initialization.