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Hold note still pressed after pausing, removing hold and resuming game fix #4145

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9 changes: 7 additions & 2 deletions source/funkin/play/PlayState.hx
Original file line number Diff line number Diff line change
Expand Up @@ -2162,7 +2162,12 @@ class PlayState extends MusicBeatSubState
*/
function onKeyPress(event:PreciseInputEvent):Void
{
if (isGamePaused) return;
if (isGamePaused)
{
// The player released and repressed the key, so pop the release input
inputReleaseQueue.pop();
return;
}

// Do the minimal possible work here.
inputPressQueue.push(event);
Expand All @@ -2173,7 +2178,7 @@ class PlayState extends MusicBeatSubState
*/
function onKeyRelease(event:PreciseInputEvent):Void
{
if (isGamePaused) return;
// if (isGamePaused) return;

// Do the minimal possible work here.
inputReleaseQueue.push(event);
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