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This repository was archived by the owner on Oct 8, 2024. It is now read-only.
This would tie in perfectly with rewriting that logic because its very poorly done. If Freecam is triggered too fast, there's a chance it gets caught in a specific action, such as jumping permanently, despite Input() in theory overwriting that possibility. There's some race condition here between the players movement and Freecam. It also causes the tweak to completely glitch out when attempting to reset the player entity to their position.