This plugin inserts the SCP-575 in SCP:SL, every round there is a probability that the SCP-575 spawns. SCP-575 can spawn in LCZ, HCZ and EZ, and will do so accompanied by blackouts. The players that are in the blackout zones are likely to meet the SCP-575, the SCP-575 will start chasing one of them. If 575 touches them, the players will be devoured, and the SCP-575 will disappear, for now.
Tip
It is possible to make SCP-575 disappear by pointing a flashlight at it or by going to a room where the lights are still on.
Install the dependencies listed above, and place the latest release in the LabAPI plugin folder.
command | Aliases | Usage | Required permission | Description |
---|---|---|---|---|
scp575 |
575 |
575 <player> <duration> |
Remote admin access | Can be used after the round has started to spawn an instance of SCP-575 on a player. This instance will chase the player for the given duration. |
Don't expect high quality, I compressed the videos.
SCP-575 disappears due to being in a lighted room
LightRoom.mp4
SCP-575 chasing and killing his victim
Kill.mp4
SCP-575 disappears due to being pointed at with a flashlight for too long
LightPoints.mp4
Config | Default | Meaning |
---|---|---|
debug_mode |
false |
When enabled it will show additional debug logs. |
audio_files |
... | The name of the audio files that can be used as chase music. Each time SCP-575 spawns a random file will be chosen if scp575.play_sounds is set to true . |
spawn_chance |
40 |
The chance of SCP-575 being enabled during a round. 0 = never, 100 = always. |
disable_for_scp173 |
false |
When enabled, SCP-575 cannot spawn during a round which has SCP-173. |
black_out.active_zones |
... | The zones where blackouts can occur, this determines the zones where SCP-575 can spawn and roam to. |
black_out.initial_delay |
300 |
The time in seconds between the round start and the first appearance of SCP-575. Only used when black_out.random_initial_delay is set to false . |
black_out.random_initial_delay |
false |
Whether the initial delay between the round start and the first appearance should be random or deterministic. true = random, false = deterministic. |
black_out.initial_max_delay |
250 |
The maximum amount of delay in seconds between the round start and the first appearance. Only used when black_out.random_initial_delay is set to true . |
black_out.initial_min_delay |
190 |
The minimum amount of delay in seconds between the round start and the first appearance. Only used when black_out.random_initial_delay is set to true . |
black_out.min_duration |
30 |
The minimum time in seconds SCP-575 will attempt to chase its target before giving up. |
black_out.max_duration |
90 |
The maximum time in seconds SCP-575 will attempt to chase its target before giving up. |
black_out.min_delay |
180 |
The minimum amount of time in seconds between appearances of SCP-575. |
black_out.max_delay |
400 |
The maximum amount of time in seconds between appearances of SCP-575. |
black_out.end_blackout_when_disappearing |
false |
Whether, if SCP-575 disappears, the blackout should also end immediately. |
black_out.cassie |
... | The cassie message that is played before the blackout starts. |
black_out.delay_after_cassie |
8.5 |
How long, in seconds, there is between the start of the cassie announcement and the blackout. |
black_out.black_list_rooms |
... | The rooms that will keep their lights on, even if their zone experiences a blackout. |
scp575.nickname |
SCP-575-B |
The nickname that is given to the SCP-575 dummy. |
scp575.view_range |
12 |
From how far away the nickname of SCP-575 is visible to the player. The default in the base game is 10 . |
scp575.role_type |
Scp106 |
The role SCP-575 is spawned as. |
scp575.give_ghostly_effect |
true |
Whether the ghostly status effect should be given to SCP-575, this makes it possible for 575 to walk through doors if the scp575.role_type is not Scp106 . |
scp575.kill_reason |
... | The kill reason shown to the player when they die. |
scp575.play_sounds |
false |
Whether SCP-575 will play audio while chasing the player. Audio is picked from audio_files if enabled. |
scp575.audio_is_looped |
false |
When play_sounds is enabled, this determines whether the audio will loop, or only play once. |
scp575.sound_volume |
85 |
The volume of the audio played when play_sounds is enabled. |
scp575.delay_on_chase |
true |
When enabled, will case SCP-575 to wait for the time given in scp575.delay_chase instead of chasing after the player immediately. |
scp575.delay_chase |
3.5 |
The time in seconds SCP-575 will wait, if scp575.delay_on_chase is enabled. |
scp575.max_distance |
28 |
If the distance between SCP-575 and the player they are chasing becomes greater than this, SCP-575 gives up and disappears. |
scp575.medium_distance |
16 |
If the distance between SCP-575 and the player they are chasing becomes greater than this, SCP-575 uses the movement_speed_fast instead of movement_speed . |
scp575.kill_distance |
0.8 |
If the distance between SCP-575 and the player they are chasing becomes smaller than this, the player is killed by SCP-575. |
scp575.movement_speed_fast |
5.2 |
The movement speed SCP-575 uses if a significant gap has fallen to the player. |
scp575.movement_speed |
4.2 |
The normal movement speed of SCP-575. |
scp575.light_points |
30 |
Every 0.5 seconds, for each player shining a flashlight on SCP-575 a point is added. If it exceeds this treshold, SCP-575 will disappear. |
scp575.use_light_points |
true |
Whether SCP-575 can be defeated by shining flashlights on it. |
command_responses |
... | Responses used for commands. |
If you use any part of the code to create your own version of this plugin or pets, please remember to credit the original author.