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Support for Unity Mathematics #13

@provencher

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@provencher

Just came across this repo, and it looks fantastic!
I've been in the process of more heavily investing in Burst optimizing static functions, and this package looks largely static to begin with.

Any chance it could leverage mathematics utilities and structs instead of the ones in the old math library, so that they could automatically be optimized using the compiler optimizations supported by the new math library?

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