unit placement awareness #1103
Labels
brainstorm
Still need to figure out details about this
coding
This issue requires some programming
easy
Good place to start if you're a new developer
visuals
Various things that easily catch the eye
Milestone
When trying to materialize a unit, after selecting and pressing the left side card or the big button under it, it could be more obvious that the player must click on a location nearby in order to confirm the unit's position.
Perhaps changing to different type of hexagons (smaller, dashed and spaced out) that could even be animated pulsated could attract the player's attention to hover the area nearby the active Dark Priest.
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