A Gameboy Game engine : Implements Common, Audio, Graphic and Input routines
Can be used as a template to start new projects
This engine is written in z80 assembly and requires the rgbds tools to build properly (rgbasm, rgblink and rgbfix) You can found them at : https://rgbds.gbdev.io/
The audio data is compiled using a small compiler I wrote, you can find it here : https://github.com/FourcadeL/aria
use make