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(WIP) High performance modern render engine for Minecraft

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fornax

(WIP) High performance modern render engine for Minecraft

This project is in (really) early development stage. It is not ready for use (and mostly likely to be completely broken).

Development

  1. Clone both this and Luna5ama/gl-wrapper to the same directory
  2. Open project in this repository

Features (aka TODO list)

  • Terrain draw

    • Chunk meshing
      • Block model loading
      • Block texture loading
      • Block meshing
    • Pre-draw
      • Frustum culling
      • Face pre-culling
      • Occlusion culling
      • Quad sorting
      • Chunk sorting
    • Drawing
      • Unified geometry data buffer
      • Shared quad data
      • Visibility buffer rendering
      • Regular hardware rasterization
      • Software rasterization for low LOD chunks
      • Velocity buffer
      • Mesh shader draw pipeline
  • Entity draw

  • Other objects drawing

    • Volumetric clouds
  • Lighting pipeline

    • Global lights
    • Block lights
    • Shadows
      • RTWSM (Rectilinear Texture Warping Shadow Maps)
      • RSM (Reflective Shadow Maps)
      • Screen-space shadows
      • Variable penumbra shadows
      • Cloud shadows
      • Block lights shadows?
    • Deferred lighting
    • PBR (GGX) direct lighting
    • RSM GI
    • SSILVB + LSAO
    • Virtual point light GI
    • Atmospheric scattering (Egor Yusov, High Performance Outdoor Light Scattering Using Epipolar Sampling, GPU Pro 5)
    • Per-chunk environment maps?
  • Post-processing pipeline

    • FXAA
    • TAA
    • AMD FSR 2.0
    • AMD CAS
    • Depth of field
    • Motion blur
    • Lens flare
    • Auto-exposure
    • Bloom
    • Tone mapping
    • Color grading
  • Future API

    • Extension modding API
    • Modular render pipeline

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(WIP) High performance modern render engine for Minecraft

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