-- Load icons
local IconsV1 = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Footagesus/Icons/main/Main.lua"))()
local IconsV2 = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Footagesus/Icons/main/Main-v2.lua"))()
-- Set Icons Type (default is lucide)
IconsV2.SetIconsType("lucide") -- lucide, craft and more...
-- Use Icons
local HouseIcon = IconsV2.GetIcon("house")
local ImageLabel = Instance.new("ImageLabel")
ImageLabel.Image = HouseIcon-- Load Icons
local Icons = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Footagesus/Icons/main/Main-v2.lua"))()
local PrimaryColor = Color3.fromHex("#ffffff")
local SecondaryColor = Color3.fromHex("#315dff")
-- Change default icon set
Icons.SetIconsType("geist")
-- Create simple icon
local houseIcon = Icons.Image({
Icon = "accessibility-unread", -- Default Geist icon
Colors = { PrimaryColor, SecondaryColor }
Size = UDim2.new(0, 32, 0, 32)
})
-- Load Icons
local Icons = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Footagesus/Icons/main/Main-v2.lua"))()
-- WindUI 'Creator' module
local WindUI = loadstring(game:HttpGet(--[[Paste WindUI Library]]))()
local New = WindUI.Creator.New
Icons.Init(New, "Icon") -- Second arg is default 'theme tag' Color
-- Create simple icon
local houseIcon = Icons.Image({
Icon = "house", -- Default is Lucide
-- Using default 'theme tag' color.
Size = UDim2.new(0, 32, 0, 32)
})
-- Create multi-color icon (folder with accent)
local folderIcon = Icons.Image({
-- Icon with 2 Colors
Icon = "geist:accessibility-unread", -- Using Geist Icon
Colors = {
"Icon", -- Primary 'theme tag' color
Color3.fromHex("#315dff") -- Secondary 'Color3' color
}, -- Theme tags or Color3 values
Size = UDim2.new(0, 28, 0, 28)
})
-- Add to UI
houseIcon.IconFrame.Parent = ScreenGui -- ... Parent to your UI
folderIcon.IconFrame.Parent = ScreenGui -- ... Parent to your UI