A fork of OpenToonz rebranded as Flare — focused on providing an Adobe Animate-like user experience and improving interoperability with Flash assets (.swf/.fla).
This repository is a fork of OpenToonz and retains the original licensing and attribution. See the Licensing section below for details.
Flare is a community-driven fork of OpenToonz that ships a revamped UI layout inspired by Adobe Animate and introduces native import support for SWF files (when FFmpeg is available) and experimental helpers for FLA projects.
For the original Flare project and its history, see the Flare website: https://Flare.github.io/e/index.html
To enable SWF import features, install FFmpeg and ensure it is available on your PATH.
Please see the doc/ folder for platform-specific build and installation
instructions.
This fork aims to stay compatible with OpenToonz where possible while introducing new features. When contributing, please keep the original project's licensing and attribution in mind.
Files outside of the thirdparty and stuff/library/mypaint brushes
directories are based on the Modified BSD License.
Third-party components retain their original licenses. See the relevant
documentation in thirdparty/ and stuff/library/mypaint brushes/Licenses.txt.
Flare includes an "Adobe Animate" workspace and an Adobe-like color theme by default. To switch to the Adobe Animate workspace, open the Room (Workspace) menu and choose "Adobe Animate".
Flare uses FFmpeg to import .swf files as raster frame sequences when
FFmpeg supports the format on your system. Install FFmpeg and ensure it is
available on your PATH (or configure it via Preferences) to enable SWF import
capabilities.
Flare also provides a Vector Flash import workflow that leverages third-party
Flash decompilers (e.g., JPEXS). Use File → Import → Import Flash (Vector via
External Decompiler)... to run a helper script that exports SVG/image sequences
from Flash files for importing into Flare. See doc/how_to_import_swf.md for
details.