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- Made game loop constants such as the target FPS, target TPS, and max updates before render editable from the r2dgame - Fixed a bug where no entities were interpolating their position on render, effectively capping the FPS at 30 (I’m an idiot) - Fixed a bug where in certain situations editing the entity list while ticking an entity in the list skips an entity when the iterator moves on to the next entity to tick - Removed obsolete functions in Map.java - Added a fast collision check function in Map.java, collidesWithMap()
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Jan 19, 2014
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