Releases: FirebarSim/Cold-Waters-Expanded
Cold Waters Expanded 1.0.1.2
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Cold Waters Expanded 1.0.1.1
Vessel list no longer includes player vessels, attempting to make compatible with https://github.com/CaptainX3/CW-Playable-Subs
Cold Waters Expanded 1.0.1.0
Update README.md
Cold Waters Expanded 1.0.0.8
Delete uk_mk8mod4_tx.png
Cold Waters Expanded 1.0.0.7
Added X Plane controllers for vessels such as the Suffren-class. To use the following must be added to the Vessel's definition file.
MeshRotation=7,0,-225
MeshPosition=-0.05851989990682816451484094236655,-0.10319811058165845867163583122585,-0.61690510208971116730999600692119
MeshXPlanes=fra_ssn_suffren_rudder_down_left
The MeshRotation command is used to align the rotation axis of the rudder, and used internally to work out which quarter the control surface is in.
The MeshRotation and MeshPosition must match between blender and unity, subject to the differences in axis system and scale.
Cold Waters Expanded 1.0.0.6
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Cold Waters Expanded 1.0.0.5
Basic Ballistic Trajectory Simulated, use the following lines in weapons.txt to activate
FlightProfile=BALLISTIC
PeakAltitude=AltitudeInFeet //Defaults to1000 if this line is not included
Cold Waters Expanded 1.0.0.4
Added MeshScale to Weapons. This allows the transform.localScale parameter of GameObjects that hold meshes to be set.
Cold Waters Expanded 1.0.0.3
Bug fix and Air Dropped torpedo fixes
Cold Waters Expanded 1.0.0.2
Delete Patch.cs