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Releases: FirebarSim/Cold-Waters-Expanded

Cold Waters Expanded 1.0.1.2

03 Jan 14:29
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Cold Waters Expanded 1.0.1.1

19 Dec 22:03
2b91b3e

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Vessel list no longer includes player vessels, attempting to make compatible with https://github.com/CaptainX3/CW-Playable-Subs

Cold Waters Expanded 1.0.1.0

19 Dec 15:29
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Update README.md

Cold Waters Expanded 1.0.0.8

29 Nov 13:35
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Delete uk_mk8mod4_tx.png

Cold Waters Expanded 1.0.0.7

15 Nov 13:26
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Added X Plane controllers for vessels such as the Suffren-class. To use the following must be added to the Vessel's definition file.

MeshRotation=7,0,-225
MeshPosition=-0.05851989990682816451484094236655,-0.10319811058165845867163583122585,-0.61690510208971116730999600692119
MeshXPlanes=fra_ssn_suffren_rudder_down_left

The MeshRotation command is used to align the rotation axis of the rudder, and used internally to work out which quarter the control surface is in.

The MeshRotation and MeshPosition must match between blender and unity, subject to the differences in axis system and scale.

Cold Waters Expanded 1.0.0.6

04 Oct 15:10
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Add files via upload

Cold Waters Expanded 1.0.0.5

30 Sep 15:52
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Basic Ballistic Trajectory Simulated, use the following lines in weapons.txt to activate

FlightProfile=BALLISTIC
PeakAltitude=AltitudeInFeet //Defaults to1000 if this line is not included

Cold Waters Expanded 1.0.0.4

28 Sep 21:31
d0e3751

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Added MeshScale to Weapons. This allows the transform.localScale parameter of GameObjects that hold meshes to be set.

Cold Waters Expanded 1.0.0.3

24 Sep 19:00
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Bug fix and Air Dropped torpedo fixes

Cold Waters Expanded 1.0.0.2

23 Sep 23:14
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Delete Patch.cs