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Directions: --You play as a barrel (the rusty looking circle) and in order to move you must rotate the map and use gravity. --Rotate the map using the left and right arrow keys --reset a level or close textboxes by pressing [Enter] Are the requirements met: --My game has three levels, each of which are loaded from a text file. --Physics and collision are used in navigating the barrel around the map. --The enemies (being sinbads) are fully animated. --The enemies use A* to travel their fixed paths. A* is recalculated each time they reach a path end. --"chance" is used in the last level, where the goal may or may not move to a new location every few seconds or so. --As for the three game states, the game has at least two: one where the goal is stationary and one where the goal moves itself. I meant to add a third state that altered the enemies paths toward the player, but but did not set aside enough time to do so. NOTE: I had to record my game through my phone because my computer is having technical problems and isn't able to record video through screen-capture.