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refactor: update project to Godot 4 beta 17 (gdquest-demos#13)
* Update use of NavigationAgent3D to match Godot 4 beta 16 API renames * Update shaders to godot 4 beta 16 * Update project.godot file to Godot 4 beta 16 * Fix call to PunchOneShot parameter * Fixed incorrectly named transition in Bee animation * Stop player animations from reseting every frame * Delete temporary file from version control * Fix grenade glow animation Surfaces now index from zero * Mass update all import files Using "Embed as uncompressed" option for GLTF files for now * Revert "Stop player animations from reseting every frame" This reverts commit 780b9f7. --------- Co-authored-by: Renato Rotenberg <renato.rotenberg@setis.com.br>
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