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Fix scene not updating when connections change - #78
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vade merged 1 commit intoNov 15, 2025
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Rebuild scene from scratch in syncNodesToScene() instead of only adding new objects. Fixes issue where disconnecting nodes leaves stale geometry in the render view.
JustinMeans
marked this pull request as draft
November 15, 2025 14:05
Member
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Ah, that tracks! Lovely fix! Totally missed this cause. Nice catch. |
Member
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Actually, pondering this fix / bug, i suspect its also responsible for memory retain cycle in the graph code. Nice. |
Contributor
Author
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Cool, feel free to make whatever changes you want. I wasn't sure if this was best performance-wise so changed to a draft. |
Member
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Yea, i was / am leery of doing too much scene graph fiddling but correctness over perf (generally) at this stage of the game! |
vade
marked this pull request as ready for review
November 15, 2025 14:32
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Metal render view doesn't update when node connections are added/removed.
Still fixing and finding better solution, WIP.