This project has purpose to help rust game dev to implement a full turn-based combat into their game. I intend to write a devlog.
cuted-2023-07-12.13-41-00.mp4
- Phases
- Roll Initiative
- Execute in order Actions
- Mecanics
- Force Respect of the selected skill's TargetOption
- Decay turn left on Alteration / Effects on alteration
- TODO: MustHave - AI
- NPC Behavior
- Vision
- Strategy
- TODO: MustHave - Random
- TODO: MustHave - SoloButMemory with history of their allies' actions
- TODO: CouldHave - SoloBolo
- TODO: PostDemo - HiveMind
- NPC Behavior
- UI
- Nice, Smoother and intuitive ui inputs
- TODO: CouldHave - Outline while Hover
- TODO: MustHave - Visual - Character's Sheet (impl UI Sprites, Base Scroll)
- Fighting Hall
- Place Fighters corresponding of their tactical position (diamond shape)
- Update fighters' transform % window's size
- TODO: MustHave - Display all basic stats on the Fighting Hall (Hp/Mp under all entities)
- Display alteration's icon
- Initiative Vertical Bar
- Display all action in the Initiative Vertical Bar
- Character Sheet
- Display all skill per entity (when selected)
- Scrolling Logs
- Display Job, Title, Stats
- Display current stuff
- Browse among sheets (arrows)
- FIXME: Select
Bam
orSwing
instantly into selectSolo
will create two actionsSolo
- REFACTOR: Team
- May replace all
if let Ok()/Some()/...
by the securematch
- PostDemo:
- Mecanics
- add in
TargetOption
: ClosestPosition- Skill Range (depending of the caster's position).
Skill reachability (the closest enemy's line = First Line, even in
MiddleLine
/BackLine
)
- Skill Range (depending of the caster's position).
Skill reachability (the closest enemy's line = First Line, even in
-
TierExtra
Skills (unlocked bvy job's tree) - Select only 4 to 6 skills from your catalogue, for the next fight.
-
Turn Delay
before a skill to be executed (being queued for ) - Reduce skill cost by stuff and level
- add in
- UI
- Character Sheet
- Stuff Tab, Equip from Team's Inventory, Desequip
- Display somewhere else the skill catalogue
- Character Sheet
- Mecanics
- Won't Have:
- Multiple Character Sheet Visible on the wall
zoomed out CS with all real component(a real mess...)
- Multiple Character Sheet Visible on the wall
Dans ce projet, il existe une erreur que je connais:
Release's format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
This project also follows to A successful Git branching model.
From now on, all my repertories using music and images that change frequently will have a special folder in our organisation's cloud. To avoid using the git storage for such maters. In fact, storing an image in git means that if a single pixel changes, git will completely save the previous image and the next image. Which turns out to be a complete waste of energy in my case.
To get the assets of the last commit, please download this folder: Download Assets
To find previous assets, they will be indicated for each release.
This project is free, open source and permissively licensed!
All code in this repository is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
See the very good reasons for including both here.