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sph_kernel.cuh
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#include <cuda_runtime.h>
#include <math_constants.h>
#include <math.h>
#include <vector_functions.h>
inline __device__ float Poly6_W_CUDA(float distance, float effective_radius)
{
if (distance >= 0 && distance <= effective_radius)
{
const float h = (float)(effective_radius);
const float d = (float)(distance);
float h2 = h * h;
float h9 = pow(h, 9);
float d2 = d * d;
float q = h2 - d2;
float q3 = q * q * q;
float result = (315.0f / (64.0f * CUDART_PI * h9)) * q3;
return (float)(result);
}
else
{
return 0.0f;
}
}
inline __device__ float3 Poly6_W_Gradient_CUDA(float3 diff, float distance, float effective_radius)
{
if (distance >= 0 && distance <= effective_radius)
{
const float h = (float)(effective_radius);
const float d = (float)(distance);
float h2 = h * h;
float h9 = pow(h, 9);
float d2 = d * d;
float q = h2 - d2;
float q2 = q * q;
float scalar = (-945.0f / (32.0f * CUDART_PI * h9));
scalar = scalar * q2;
float3 result = make_float3(scalar * diff.x, scalar * diff.y, scalar * diff.z);
return result;
}
else
{
return make_float3(0,0,0);
}
}
inline __device__ float Spiky_W_CUDA(float distance, float effective_radius)
{
if (distance >= 0 && distance <= effective_radius)
{
const float h = (float)(effective_radius);
const float d = (float)(distance);
float h6 = pow(h, 6);
float q = h - d;
float q3 = q * q * q;
float result = (float)((15.0f / (CUDART_PI * h6)) * q3);
return result;
}
else
{
return 0.0f;
}
}
inline __device__ float3 Spiky_W_Gradient_CUDA(float3 diff, float distance, float effective_radius)
{
if (distance >= 0 && distance <= effective_radius)
{
const float h = (float)(effective_radius);
const float d = (float)(distance);
float h6 = pow(h, 6);
float q = h - d;
float q2 = q * q;
float scalar = (-45.0f / (CUDART_PI*h6)) * (q2 / distance);
float3 result = make_float3(scalar*diff.x, scalar*diff.y, scalar*diff.z);
return result;
}
else
{
return make_float3(0,0,0);
}
}