I am a CG programmer who's learning physics-based techniques (or more specifically position-based methods). The belows are some projects I have made myself. Hope you can find something useful here ๐

A simple jelly simulation using Position Based Dynamics
Forked from sysprog21/raytracing
Small ray tracing program for performance evaluation
C
Forked from UnityTechnologies/open-project-1
Unity Open Project #1: Chop Chop
C#
Position based snow simulation with the phase change effects