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Scripting
MOVED TO https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/console-scripting.md
Console variables (or CVars) are present in all quake-based games.
By default, it is settings, created by engine, server or client libraries.
But you can use set
command to define variables even if they are not created by the engine.
For example, you can set cvar before it is registered in code.
set defaultmap crossfire
This works even in server.cfg before server cvars initialization and the engine will reuse its value on cvar creation
An alias allows to define new commands.
alias wnext "invnext;wait;wait;+attack;wait;-attack"
You can hook any command by adding an alias to it and unaliasing it, when you want to use original command.
alias invnext1 "unalias invnext;wnext;alias invnext invnext1"
alias invnext invnext1
This is an extensions of Xash3D FWGS(merged to original Xash3D since build 3887), that can be enabled by cmd_scripting cvar.
Enabling scripting: cmd_scripting 1
This is an archive cvar and it will be saved.
You can substitute cvar value to any command by adding $ symbol:
echo $sv_cheats
Allows checking cvar values.
if <value1> <operator> <value2>
:<action1>
:if <value3>
::<action2>
:<action3>
else
:<action4>
- Values are any string or numeric values (for example, substituted cvars).
- Operator is = (or ==), !=, <, >, <=, >=. == is same to =.
- If single value specified, condition is true when value is non-zero
Example:
if $sv_cheats == 1
:echo Cheats enabled, adding cheat menu
:exec cheatmenu.cfg
else
:echo Please enable cheats to use this!