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This repository was archived by the owner on Dec 10, 2025. It is now read-only.
This repository was archived by the owner on Dec 10, 2025. It is now read-only.

Graphic errors with NANOGL and SDL2 (GLES) #444

@vanfanel

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@vanfanel

Hi there!

I got Xash3D to build fine on GNU/Linux without an X server, using SDL2 in KMSDRM mode. SDL2 of course is built with GLES support and without OpenGL support. So I built Xash3D with NANOGL.
So I built Xash3D, game library, etc... and it works "fine". Smooth framerate, good playability, all in all very good to see it running like this without an X server in the middle! :)

However, in Half-Life, just after the incident with the ray at the beggining of the game, there are errors: clipping problems, rooms and characters visible through the walls, etc.
Is that known/expected with NANOGL on GLES?

Using the latest git sources here, and VC4 MESA GLES implementation, on an aarch64 system (I built 64bit versions of the game libs too, of course).

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