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grafik

grafik

  • Enabled deferred rendering for WebAssembly / Blazor, enabled EXT_color_buffer_float, implemented custom texture uploads for these new data types via Javascript
  • PBR materials are now possible and enabled by default (when rendering with a DeferredRenderer)
  • Light / Shadow are now possibe
    • Warning: The point light relies upon a geometry shader for the CubeMapTexture-Lookup--therefore, disabled by default
  • Currently SSAO uses fRGB16 for the noise Texture and fRGB32 for some IWritableTextures. Both types are not supported by WebGL 2.0. Disabled SSAO for now (via RuntimeInformation.IsOSPlatform() in Deferred-Example
  • The material example uses some broken png-files. Waiting for bugfix before generating an Blazor example.

closes #119

@wrestledBearOnce wrestledBearOnce linked an issue Jan 21, 2022 that may be closed by this pull request
@wrestledBearOnce wrestledBearOnce merged commit e7376ee into develop Jan 21, 2022
@wrestledBearOnce wrestledBearOnce deleted the feature/119-enable-deferred-for-wasm branch January 21, 2022 13:39
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Enable Deferred Rendering for WASM
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