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Duke University
- China
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08:38
(UTC +08:00) - @fl_wolfy
- https://flwolfy.github.io
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2D-Entity-Component-System Public template
A very basic, Unity-like, 2D-ECS template structure implemented with JAVAFX for any simple games to quick start.
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FLwolfy Public
This is the personal profile of Hsuan-Kai Liao. There will be some QUOTES updated here sometimes.
3 UpdatedSep 8, 2025 -
Inno-2D Public
A 2D Game Engine Development based on .NET and MonoGame Framework.
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TriggerFlow Public
A modular trigger flow system package for Unity to easily customize and reuse trigger logics.
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Inno Public
A Learning Process of a 3D Game Engine Development using C++.
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Image-Processing Public archive
This is a very conventional method of image processing techniques, basically through pixel iterations. Processes are written in C++, implemented in Python.
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Breakout-ECS Public archive
A simple implementation of the Entity Component System and a simple Breakout Game using this system based on JAVAFX.
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Normal-Mapping-Practice Public archive
This is a practice of Normal Mapping using python.
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Flappy-Bird-Plus Public archive
An advanced version of FlappyBird Game with very basic Java.
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Tetris-Terminal-Game Public archive
This is a terminal game version of game Tetris, with some additional features.
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Peg-Solitaire-Solver Public archive
This is a really simple way to solve English Peg Solitaire problems.
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Flappy-Bird-Plus-Android Public archive
This is an advanced version of FlappyBird Plus for android platform using Android Studio as basic platform structure.