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Issue/#752 queue state track #754

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merged 2 commits into from
Apr 1, 2021

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Askaholic
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Turns out all we have to do is delete the state update when games time out, as the code in GameConnection already handles setting the state once players have actually left the game.

I adjusted the tests to reflect the desired behavior. They were a little to eager to see the state reset before.

Closes #752

@Askaholic Askaholic force-pushed the issue/#752-queue-state-track branch from b62d3c9 to be36bca Compare March 30, 2021 05:44
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codecov bot commented Mar 30, 2021

Codecov Report

Merging #754 (f1d0851) into develop (9e3d47e) will decrease coverage by 0.00%.
The diff coverage is 100.00%.

Impacted Files Coverage Δ
server/ladder_service.py 98.28% <100.00%> (-0.02%) ⬇️

@Askaholic Askaholic force-pushed the issue/#752-queue-state-track branch from be36bca to f1d0851 Compare April 1, 2021 04:50
@Askaholic Askaholic merged commit 1c93e8d into FAForever:develop Apr 1, 2021
@Askaholic Askaholic deleted the issue/#752-queue-state-track branch April 1, 2021 04:57
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Players in queue with IDLE state
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