fix(Locomotion): prevent teleport snap to floor onto trigger colliders #2059
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The SnapToFloor prefab was set up so the SurfaceLocator would cast a
ray and consider a trigger collider a valid floor. This makes little
sense as a trigger collider is usually used to determine a volume that
can be entered and passed through. The fix is to add a custom
PhysicsCast to the SnapToFloor prefab that has the setting to ignore
trigger colliders for the RayCast. This can then still be disabled
if required.