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Paired-object puzzle game for HarmonyOS watches built with Unity/Tuanjie, using tap-to-toggle rolling objects and target configurations.

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Note: To access all shared projects, get information about environment setup, and view other guides, please visit Explore-In-HMOS-Wearable Index.

Rolling Game

Rolling Game is a wearable puzzle game built for HarmonyNext smart watches. Players tap on paired rolling objects to toggle their state between open and closed, working to match a target configuration and complete the level.

Preview

Use Cases

1. Tap to Toggle

Players tap on a rolling object to open or close it, toggling its state between rolled and unrolled positions.

2. Paired Interaction

Each rolling object is linked to a pair; opening one shifts its partner to a lower depth, requiring players to consider both objects together.

3. Target Matching

Players must reproduce the exact target configuration by adjusting the open/close state of all rolling objects to complete the level.

4. Level Completion

Upon solving the puzzle, a level-completed screen fades in, giving players the option to replay the level.

Tech Stack

  • Languages: C#
  • Engine: Tuanjie (Unity) 1.6
  • Frameworks: OpenHarmony SDK
  • Tools: Tuanjie Editor
  • Libraries: TextMesh Pro

Constraints and Restrictions

Supported Device

  • Huawei Watch 5

Directory Structure

Assets/
├── Main.scene
├── Materials/
├── Models/
└── Scripts/
    ├── GameManager.cs
    ├── InputManager.cs
    ├── LevelCompletedUI.cs
    ├── LevelManager.cs
    ├── RollingObject.cs
    ├── SerializedDictionary.cs
    └── SplashScreenManager.cs

LICENSE

Rolling Game is distributed under the terms of the MIT License. See the LICENSE for more information.

About

Paired-object puzzle game for HarmonyOS watches built with Unity/Tuanjie, using tap-to-toggle rolling objects and target configurations.

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