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Game_ForceAIControl and Game_ClearAIControl #35

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@Frouk3

void(*Game_ForceAIControl)(int Unk) = (void(*)(int))0x65C2C0;

void(*Game_ClearAIControl)(int Unk) = (void(*)(int))0x65C330;

It doesn't seems that those voids need an int parameter (i've checked in Cheat Engine,changed the int value,but doesn't affect to AI behaviour)

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