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The Fast Texture Loading Rewrite #1031
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@@ -182,6 +182,11 @@ public bool? FastTextureLoading { | |
| [SettingIgnore] // TODO: Show as advanced setting. | ||
| public float FastTextureLoadingMaxMB { get; set; } = 0; | ||
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| [SettingNeedsRelaunch] | ||
| [SettingInGame(false)] | ||
| [SettingIgnore] // TODO: Show as advanced setting. | ||
| public bool? FastTextureLoadingPoolUseGC { get; set; } = null; | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I believe
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The idea behind having a default third state is the ability to change what it actually defaults to if we ever need to, because if the default were to be false we would not be able to switch all the users who didn't manually disable the feature (since we could not distinguish that). |
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| [SettingNeedsRelaunch] | ||
| [SettingInGame(false)] | ||
| [SettingIgnore] // TODO: Show as advanced setting. | ||
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