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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using System; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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[Serializable] | ||
public class AISearchRoutine | ||
{ | ||
public List<GameObject> unsearchedNodes; | ||
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public GameObject currentTargetNode; | ||
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public GameObject nextTargetNode; | ||
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public bool waitingForTargetNode; | ||
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public bool choseTargetNode; | ||
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public Vector3 currentSearchStartPosition; | ||
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public bool loopSearch; | ||
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public int timesFinishingSearch; | ||
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public int nodesEliminatedInCurrentSearch; | ||
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public bool inProgress; | ||
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public bool calculatingNodeInSearch; | ||
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[Space(5f)] | ||
public float searchWidth; | ||
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public float searchPrecision; | ||
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public bool randomized; | ||
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public float GetCurrentDistanceOfSearch() | ||
{ | ||
return 0f; | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using UnityEngine; | ||
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public class AlarmButton : MonoBehaviour | ||
{ | ||
private Animator buttonAnimator; | ||
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public float timeSincePushing; | ||
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public void PushAlarmButton() | ||
{ | ||
} | ||
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private void Update() | ||
{ | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Original file line number | Diff line number | Diff line change |
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using System.Collections.Generic; | ||
using UnityEngine; | ||
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[CreateAssetMenu(menuName = "ScriptableObjects/ItemsList", order = 2)] | ||
public class AllItemsList : ScriptableObject | ||
{ | ||
public List<Item> itemsList; | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.