Skip to content

Commit

Permalink
WAh!!!
Browse files Browse the repository at this point in the history
  • Loading branch information
EvaisaDev committed Nov 23, 2023
1 parent 21b7cfc commit 7893730
Show file tree
Hide file tree
Showing 802 changed files with 45,145 additions and 0 deletions.
8 changes: 8 additions & 0 deletions Assets/Plugins.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Binary file added Assets/Plugins/AmazingAssets.TerrainToMesh.dll
Binary file not shown.
32 changes: 32 additions & 0 deletions Assets/Plugins/AmazingAssets.TerrainToMesh.dll.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Binary file added Assets/Plugins/ClientNetworkTransform.dll
Binary file not shown.
32 changes: 32 additions & 0 deletions Assets/Plugins/ClientNetworkTransform.dll.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Binary file added Assets/Plugins/DissonanceVoip.dll
Binary file not shown.
32 changes: 32 additions & 0 deletions Assets/Plugins/DissonanceVoip.dll.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Binary file not shown.

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Binary file added Assets/Plugins/Facepunch.Steamworks.Win64.dll
Binary file not shown.
32 changes: 32 additions & 0 deletions Assets/Plugins/Facepunch.Steamworks.Win64.dll.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Binary file added Assets/Plugins/Newtonsoft.Json.dll
Binary file not shown.
32 changes: 32 additions & 0 deletions Assets/Plugins/Newtonsoft.Json.dll.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

8 changes: 8 additions & 0 deletions Assets/Scripts.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Binary file added Assets/Scripts/Assembly-CSharp-stubs.zip
Binary file not shown.
8 changes: 8 additions & 0 deletions Assets/Scripts/Assembly-CSharp.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

41 changes: 41 additions & 0 deletions Assets/Scripts/Assembly-CSharp/AISearchRoutine.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,41 @@
using System;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class AISearchRoutine
{
public List<GameObject> unsearchedNodes;

public GameObject currentTargetNode;

public GameObject nextTargetNode;

public bool waitingForTargetNode;

public bool choseTargetNode;

public Vector3 currentSearchStartPosition;

public bool loopSearch;

public int timesFinishingSearch;

public int nodesEliminatedInCurrentSearch;

public bool inProgress;

public bool calculatingNodeInSearch;

[Space(5f)]
public float searchWidth;

public float searchPrecision;

public bool randomized;

public float GetCurrentDistanceOfSearch()
{
return 0f;
}
}
11 changes: 11 additions & 0 deletions Assets/Scripts/Assembly-CSharp/AISearchRoutine.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

16 changes: 16 additions & 0 deletions Assets/Scripts/Assembly-CSharp/AlarmButton.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
using UnityEngine;

public class AlarmButton : MonoBehaviour
{
private Animator buttonAnimator;

public float timeSincePushing;

public void PushAlarmButton()
{
}

private void Update()
{
}
}
13 changes: 13 additions & 0 deletions Assets/Scripts/Assembly-CSharp/AlarmButton.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

8 changes: 8 additions & 0 deletions Assets/Scripts/Assembly-CSharp/AllItemsList.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "ScriptableObjects/ItemsList", order = 2)]
public class AllItemsList : ScriptableObject
{
public List<Item> itemsList;
}
13 changes: 13 additions & 0 deletions Assets/Scripts/Assembly-CSharp/AllItemsList.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Loading

0 comments on commit 7893730

Please sign in to comment.