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Explosion emoji v45
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EvaisaDev committed Dec 9, 2023
1 parent d4b0cea commit 2be11d2
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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/AISearchRoutine.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/AudioSourceComparer.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/AutoParentToShip.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/BaboonBirdAI.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/BaboonHawkGroup.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/BlobAI.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/BooleanEvent.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/BoomboxItem.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/BreakerBox.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/BridgeTrigger.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/CameraView.cs.meta

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3 changes: 2 additions & 1 deletion Assets/Scripts/Assembly-CSharp/CauseOfDeath.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,5 +11,6 @@ public enum CauseOfDeath
Crushing = 8,
Drowning = 9,
Abandoned = 10,
Electrocution = 11
Electrocution = 11,
Kicking = 12
}
2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/CauseOfDeath.cs.meta

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26 changes: 14 additions & 12 deletions Assets/Scripts/Assembly-CSharp/CentipedeAI.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
public class CentipedeAI : EnemyAI
{
[CompilerGenerated]
private sealed class _003CUnclingFromPlayer_003Ed__50 : IEnumerator<object>, IEnumerator, IDisposable
private sealed class _003CUnclingFromPlayer_003Ed__51 : IEnumerator<object>, IEnumerator, IDisposable
{
private int _003C_003E1__state;

Expand Down Expand Up @@ -45,7 +45,7 @@ object IEnumerator.Current
}

[DebuggerHidden]
public _003CUnclingFromPlayer_003Ed__50(int _003C_003E1__state)
public _003CUnclingFromPlayer_003Ed__51(int _003C_003E1__state)
{
}

Expand All @@ -72,7 +72,7 @@ void IEnumerator.Reset()
}

[CompilerGenerated]
private sealed class _003CclingToCeiling_003Ed__58 : IEnumerator<object>, IEnumerator, IDisposable
private sealed class _003CclingToCeiling_003Ed__59 : IEnumerator<object>, IEnumerator, IDisposable
{
private int _003C_003E1__state;

Expand All @@ -99,7 +99,7 @@ object IEnumerator.Current
}

[DebuggerHidden]
public _003CclingToCeiling_003Ed__58(int _003C_003E1__state)
public _003CclingToCeiling_003Ed__59(int _003C_003E1__state)
{
}

Expand All @@ -126,7 +126,7 @@ void IEnumerator.Reset()
}

[CompilerGenerated]
private sealed class _003CdelayedShriek_003Ed__68 : IEnumerator<object>, IEnumerator, IDisposable
private sealed class _003CdelayedShriek_003Ed__69 : IEnumerator<object>, IEnumerator, IDisposable
{
private int _003C_003E1__state;

Expand All @@ -153,7 +153,7 @@ object IEnumerator.Current
}

[DebuggerHidden]
public _003CdelayedShriek_003Ed__68(int _003C_003E1__state)
public _003CdelayedShriek_003Ed__69(int _003C_003E1__state)
{
}

Expand All @@ -180,7 +180,7 @@ void IEnumerator.Reset()
}

[CompilerGenerated]
private sealed class _003CfallFromCeiling_003Ed__56 : IEnumerator<object>, IEnumerator, IDisposable
private sealed class _003CfallFromCeiling_003Ed__57 : IEnumerator<object>, IEnumerator, IDisposable
{
private int _003C_003E1__state;

Expand Down Expand Up @@ -215,7 +215,7 @@ object IEnumerator.Current
}

[DebuggerHidden]
public _003CfallFromCeiling_003Ed__56(int _003C_003E1__state)
public _003CfallFromCeiling_003Ed__57(int _003C_003E1__state)
{
}

Expand Down Expand Up @@ -311,6 +311,8 @@ void IEnumerator.Reset()

private bool singlePlayerSecondChanceGiven;

private bool choseHidingSpotNoPlayersNearby;

public override void Start()
{
}
Expand Down Expand Up @@ -373,7 +375,7 @@ private void StopClingingToPlayer(bool playerDead)
{
}

[IteratorStateMachine(typeof(_003CUnclingFromPlayer_003Ed__50))]
[IteratorStateMachine(typeof(_003CUnclingFromPlayer_003Ed__51))]
private IEnumerator UnclingFromPlayer(PlayerControllerB playerBeingKilled, bool playerDead = true)
{
return null;
Expand Down Expand Up @@ -401,7 +403,7 @@ private void ClingToPlayer(PlayerControllerB playerScript)
{
}

[IteratorStateMachine(typeof(_003CfallFromCeiling_003Ed__56))]
[IteratorStateMachine(typeof(_003CfallFromCeiling_003Ed__57))]
private IEnumerator fallFromCeiling()
{
return null;
Expand All @@ -412,7 +414,7 @@ public void TriggerCentipedeFallServerRpc(ulong clientId)
{
}

[IteratorStateMachine(typeof(_003CclingToCeiling_003Ed__58))]
[IteratorStateMachine(typeof(_003CclingToCeiling_003Ed__59))]
private IEnumerator clingToCeiling()
{
return null;
Expand Down Expand Up @@ -458,7 +460,7 @@ public override void KillEnemy(bool destroy = false)
{
}

[IteratorStateMachine(typeof(_003CdelayedShriek_003Ed__68))]
[IteratorStateMachine(typeof(_003CdelayedShriek_003Ed__69))]
private IEnumerator delayedShriek()
{
return null;
Expand Down
2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/CentipedeAI.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/ClipboardItem.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/CompanyMonster.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/CompanyMood.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/CompatibleNoun.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/CozyLights.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/CrawlerAI.cs.meta

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