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Update to v49
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EvaisaDev committed Jan 19, 2024
1 parent fa71d37 commit 0fd8b22
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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/AlarmButton.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/AnimatedTextureUV.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/AutoParentToShip.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/BaboonBirdAI.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/BinocularsItem.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/BlobAI.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/BreakerBox.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/BridgeTrigger.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/CentipedeAI.cs.meta

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25 changes: 25 additions & 0 deletions Assets/Scripts/Assembly-CSharp/ChallengeLeaderboardSlot.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
using Steamworks;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

public class ChallengeLeaderboardSlot : MonoBehaviour
{
public RawImage profileIcon;

public TextMeshProUGUI userNameText;

public TextMeshProUGUI rankNumText;

public TextMeshProUGUI scrapCollectedText;

public SteamId steamId;

public void SetSlotValues(string userName, int rankNum, int scrapCollected, SteamId playerSteamId, int entryDetails)
{
}

public void ClickProfileIcon()
{
}
}
13 changes: 13 additions & 0 deletions Assets/Scripts/Assembly-CSharp/ChallengeLeaderboardSlot.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/ClipboardItem.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/CompanyMood.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/CozyLights.cs.meta

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21 changes: 18 additions & 3 deletions Assets/Scripts/Assembly-CSharp/CrawlerAI.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
public class CrawlerAI : EnemyAI
{
[CompilerGenerated]
private sealed class _003CEatPlayerBodyAnimation_003Ed__43 : IEnumerator<object>, IEnumerator, IDisposable
private sealed class _003CEatPlayerBodyAnimation_003Ed__50 : IEnumerator<object>, IEnumerator, IDisposable
{
private int _003C_003E1__state;

Expand Down Expand Up @@ -41,7 +41,7 @@ object IEnumerator.Current
}

[DebuggerHidden]
public _003CEatPlayerBodyAnimation_003Ed__43(int _003C_003E1__state)
public _003CEatPlayerBodyAnimation_003Ed__50(int _003C_003E1__state)
{
}

Expand Down Expand Up @@ -94,6 +94,12 @@ void IEnumerator.Reset()

private float previousVelocity;

private float averageVelocity;

private float velocityInterval;

private float velocityAverageCount;

private float wallCollisionSFXDebounce;

private float timeSinceHittingPlayer;
Expand All @@ -118,6 +124,15 @@ void IEnumerator.Reset()

private Vector3 lastPositionOfSeenPlayer;

[Space(5f)]
public float BaseAcceleration;

public float SpeedAccelerationEffect;

public float SpeedIncreaseRate;

private float lastTimeHit;

public override void Start()
{
}
Expand Down Expand Up @@ -200,7 +215,7 @@ public void EatPlayerBodyClientRpc(int playerId)
{
}

[IteratorStateMachine(typeof(_003CEatPlayerBodyAnimation_003Ed__43))]
[IteratorStateMachine(typeof(_003CEatPlayerBodyAnimation_003Ed__50))]
private IEnumerator EatPlayerBodyAnimation(int playerId)
{
return null;
Expand Down
2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/CrawlerAI.cs.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Assembly-CSharp/DeadBodyInfo.cs.meta

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