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feat: support getting hero's candidate id #21

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Mar 21, 2023
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1 change: 1 addition & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -51,3 +51,4 @@ All other information should be explored by reading the source code!
## Changelog

- [2023/3/21 21:13] fix: remove shop and spawn heros as a circle.([#20](https://github.com/Escapingbug/dotaxctf/pull/20))
- [2023/3/21 22:00] feat: support getting hero's candidate id.([#21](https://github.com/Escapingbug/dotaxctf/pull/21))
1 change: 1 addition & 0 deletions rounds.lua
Original file line number Diff line number Diff line change
Expand Up @@ -356,6 +356,7 @@ function Rounds:ChooseHeros(chooser_scripts, attributes)

print("[xctf Rounds:ChooseHeros()]" .. "check player and team .. " .. tostring(candidate_hero:GetPlayerID()) .. " " .. tostring(candidate_hero:GetTeam()))

candidate_hero.candidate_id = candidate_id
Rounds:InitCandidateHero(candidate_hero, attributes[candidate_id])
self.heros[candidate_id] = candidate_hero
choices[candidate_id] = hero_name
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2 changes: 2 additions & 0 deletions sandbox.lua
Original file line number Diff line number Diff line change
Expand Up @@ -95,6 +95,8 @@ function Sandbox:SandboxHero(hero, readonly)
sandboxed.GetStrength = copy_method(hero, "GetStrength")
sandboxed.GetGold = copy_method(hero, "GetGold")

sandboxed.candidate_id = hero.candidate_id

-- TODO: level up

return sandboxed
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