An ongoing port of the original Frozen-Bubble 2 into a newer C++ codebase using SDL2. I am planning on reimplementing most features from the original Frozen-Bubble 2 into the codebase, but some of them might be out of my knowledge. Feel free to contribute if you want!
Checklist: #1
You need to obtain the following libraries:
- SDL2
- SDL2_image
- SDL2_mixer
- SDL2_ttf
- iniparser
Make sure these are detected by CMake. After that, you're ready to compile! You will be able to compile the server-related code if you're trying to compile for macOS and Linux. For the moment, the DATA_DIR path is fixed to the path of the repository, unless you specify your own path.
