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Releases: EpicSkookumScript/SkookumScript-Plugin

4.27.2

03 Jul 04:21

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Release Notes

  • Support for Unreal Engine 4.27.2
  • New client startup option -noskide that prevents other UE4 client windows from launching the SkookumScript IDE. This allows for multi-client testing inside the editor

4.24.03

15 Mar 02:36

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Release Notes

SkookumIDE

Now at version 3.1.0, contains following fixes:

  • Error message is now displayed in SkookumIDE when various duplicate data members are detected in a blueprint. Previously, custom event nodes could conflict with function or variable names and silently cause problems.
  • Project path is correctly set in the IDE when connected to from a remote runtime
  • About screen information and links updated

SkookumScript

  • SkookumScript no longer generates data of subclasses for parents specified by +SkipClasses in the config file
  • Fix #35 - Fix generated include error that prevented compiling C++ projects using a public/private path folder
  • Fix #38 - allow reflecting methods with FName parameters
  • Fix #33 - overlays get lost when connecting remote runtime
  • Allow SkookumScript to generate type information for classes, structs & enums that are outside of the project
  • Add a spec test for type generation
  • Updated .sk unsupported comment to indicate possible reasons why a raw member is not available. The first time you load your project with this update, all classes in Project-Generated-BP that have unsupported data members will be refreshed due to this new comment format.

4.24.0200

14 Feb 05:26
c0238f4

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4.24.1

18 Jan 02:28

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  • Fix include error that occurred when packaging a project with clang (android builds)
  • Fix crash in packaged game that resulted from referencing a GC'd UFUNCTION during map load
  • Fix #26

4.24.0-f6b77c

12 Dec 04:01

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Support for 4.24

  • Fix SkookumScriptGenerator header file IWYU paths

4.23.1-2de72f0

04 Dec 19:56

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  • Fix AString null termination
  • Fix overlay enumeration