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The real-time chat platform is a production-grade communication system that provides chat messaging, presence management, and WebRTC-based audio/video calling capabilities. The system is designed to handle 10,000+ concurrent WebSocket connections per node with sub-200ms message delivery latency.

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Real-Time-Chat-Platform + WebRTC Signaling + Minimal SFU

1) Product requirement

1.1 Vision

Build a production-grade real-time communication platform that supports:

  • Chat (channels + DMs), typing, read receipts, message history
  • Presence (online/offline/last seen)
  • Calls (audio/video) via WebRTC, with a reliable signaling layer
  • Optional: a Minimal SFU to scale calls beyond P2P This mirrors Stream’s core domains: chat API + edge-friendly real-time infrastructure + (optionally) video SFU.

1.2 Target Users & Personas

1. End User

  • Wants fast chat + reliable calls
  • Expects instant delivery, message history, stable reconnects

2. App Developer (your “customer”)

  • Integrates via API + SDK
  • Wants stable public APIs, docs, versioning, predictable behavior

3. Operator (SRE mindset)

  • Needs observability, rate limiting, abuse prevention, rollouts

1.3 Core Use Cases

Chat

  • Create channel, invite users, send messages
  • Real-time updates via WebSocket
  • Fetch history with pagination
  • Typing indicators
  • Read receipts

Presence

  • User online/offline (heartbeat)
  • “last active”
  • presence updates to channel members

Calls (WebRTC)

  • Start call in a channel/DM
  • Join/leave
  • WebRTC signaling: offer/answer + ICE candidates
  • Handle reconnect, renegotiation, ICE restart
  • Optional: escalate to SFU for group calls

1.4 Product Scope

MVP (must-have)

Chat

  • DM + Channel messaging
  • Message history (persisted)
  • WebSocket events for real-time message delivery
  • Idempotent message send (no duplicates)

Presence

  • Heartbeats
  • Online/offline status
  • Presence change events

WebRTC Signaling

  • Call sessions (create/join/leave)
  • Offer/Answer exchange
  • Trickle ICE candidates
  • Basic permissions (only members can join)

V1 (strong for interviews)

  • Read receipts
  • Typing events (debounced)
  • Offline message delivery semantics (history fetch + last seen offsets)
  • Rate limiting & abuse prevention
  • SDKs (Go + JS)

Optional (differentiator)

Minimal SFU

  • 1 room, N participants
  • Forward tracks to all others (no mixing)
  • Basic subscription management
  • Basic bandwidth considerations documented

2) Technical Requirements

2.1 System Architecture (services)

Required services (Go)

API Gateway / Edge

  • REST endpoints + WebSocket endpoint
  • Auth, rate limiting, request validation
  • Routes to internal services

Chat Service

  • Persist messages to Postgres
  • Publish real-time events (to WS hub via Redis PubSub/NATS)
  • Read receipts + typing events (optional)

Presence Service

  • Heartbeat ingestion
  • Presence state stored in Redis with TTL
  • Presence change events

Call/Signaling Service

  • Manages call sessions (DB)
  • Signaling message relay (WS → target participants)
  • Enforces signaling state machine per participant

Optional service

SFU Service

  • Pion WebRTC based
  • Receives publisher tracks
  • Forwards to subscribers

2.2 Protocols

  • REST (JSON) for CRUD operations
  • WebSocket for real-time events:
    • chat events
    • presence events
    • signaling events
  • Optional: gRPC internal service communication (not required, but nice)

2.3 Authentication & Authorization

Auth

  • JWT access token (or opaque token with introspection)
  • Token includes user_id, tenant_id (optional), roles

Authorization rules

  • Only members can:
  • read/write channel messages -receive channel events
  • join call sessions for that channel
  • Server validates membership on:
    • REST calls
    • WS subscriptions
    • signaling messages

4) Engineering Milestones (practical build order)

  • Chat REST + Postgres + idempotency
  • WebSocket hub + channel subscriptions + message events
  • Presence (Redis TTL + WS updates)
  • Call sessions (DB + join/leave events)
  • WebRTC signaling (offer/answer/ICE + state machine)
  • SDKs (Go + JS)
  • Load tests + observability
  • Optional SFU

Infrastructure

  • Postgres / CockroachDB → persistence
  • Redis → presence, rate limiting, pub/sub
  • WebSockets → real-time events
  • Docker / Kubernetes → deployment

SDKs

  • Go SDK
  • JavaScript SDK

SDKs expose:

  • Chat APIs
  • Presence
  • Call lifecycle
  • WebSocket subscriptions
  • Public API design & versioning are first-class concerns.

Production-Grade Architecture Enhancements

Envelope Calculations and Capacity Planning

Target Scale: 200M Monthly Active Users, 110M Daily Active Users

Connection Capacity per Node:

  • Target: 50,000 concurrent WebSocket connections per node (optimized Go implementation)
  • Memory per connection: ~4KB (optimized connection state + buffers)
  • Total WebSocket memory: 200MB per node
  • CPU overhead: ~0.05% per 100 connections under normal load
  • Network bandwidth: ~500Mbps per node for 50K active users

Global Infrastructure Requirements:

  • WebSocket Nodes: 2,200 nodes globally (110M DAU / 50K per node)
  • Application Servers: 1,000+ nodes across all regions
  • Database Clusters: 50+ PostgreSQL clusters with read replicas
  • Redis Clusters: 100+ Redis clusters for caching and pub/sub
  • CDN: Global CDN with 200+ edge locations

Database Capacity Planning:

  • Messages table growth: ~500TB per month (assuming 50 messages per DAU)
  • Total storage: ~6PB annually with compression and archiving
  • Read/write ratio: 90/10 (heavy read workload at this scale)
  • Connection pools: 100-200 connections per service cluster
  • Query performance targets: <5ms p95 for message retrieval with proper indexing

Redis Memory Requirements:

  • Presence data: ~200 bytes per online user (~22GB for 110M users)
  • Rate limiting: ~100 bytes per user per minute (~11GB active)
  • Pub/sub buffering: ~10GB per region for message distribution
  • Session data: ~1KB per active session (~110GB total)
  • Total Redis memory: ~500GB globally across all clusters

Network Envelope:

  • Average message size: 500 bytes (including metadata)
  • Peak message rate: 2M messages/second globally during peak hours
  • WebSocket overhead: ~15% additional bandwidth (optimized)
  • Total bandwidth: ~10Gbps globally during peak load
  • CDN bandwidth: ~100Gbps for media content and API responses

Infrastructure Sizing (Global):

  • Compute: 10,000+ CPU cores across all services
  • Memory: 50TB+ RAM across all nodes
  • Storage: 10PB+ with replication and backups
  • Network: 100Gbps+ aggregate bandwidth
  • Estimated monthly cost: $2-5M on major cloud providers

Regional Distribution (5 major regions):

  • US-East: 40% of traffic (44M DAU)
  • EU-West: 25% of traffic (27.5M DAU)
  • Asia-Pacific: 20% of traffic (22M DAU)
  • US-West: 10% of traffic (11M DAU)
  • Other regions: 5% of traffic (5.5M DAU)

Additional Non-Functional Requirements

Availability and Reliability:

  • 99.99% uptime SLA (52.6 minutes downtime per year)
  • Zero-downtime deployments with canary releases across regions
  • Automatic failover within 10 seconds using health checks
  • Multi-region active-active with automatic traffic shifting
  • Data replication with RPO < 10 seconds, RTO < 30 seconds

Security Enhancements:

  • End-to-end encryption for all messages using Signal Protocol
  • API rate limiting: 10,000 requests/minute per user with burst allowance
  • Advanced DDoS protection with traffic analysis and ML-based detection
  • Comprehensive audit logging for all operations with 2-year retention
  • SOC2 Type II, GDPR, CCPA compliance with automated data governance
  • Zero-trust security model with service mesh encryption

Monitoring and Observability:

  • 100% distributed tracing with 1% sampling for performance analysis
  • Real-time alerting with <30 second detection time
  • Comprehensive dashboards for business and technical metrics
  • Automated incident response with runbook automation
  • Capacity planning with ML-based forecasting
  • Security monitoring with SIEM integration

Data Consistency and Durability:

  • ACID transactions with distributed consensus (Raft/Paxos)
  • Event sourcing for complete audit trails and replay capability
  • Cross-region data synchronization with conflict resolution
  • Backup retention: 7 years with point-in-time recovery
  • Data archiving with automated lifecycle management
  • Disaster recovery with <1 hour RTO globally

Performance Optimizations for Hyperscale:

Memory Management:

  • Object Pooling: Reuse message objects, connection structs
  • Zero-Copy Operations: Minimize memory allocations in hot paths
  • Memory-Mapped Files: For large data structures and caching
  • Garbage Collection Tuning: Optimized GC settings for low latency

Network Optimizations:

  • Connection Multiplexing: HTTP/2 and gRPC for internal communication
  • Message Compression: Protocol buffer compression for internal messages
  • TCP Optimization: Custom TCP settings for WebSocket connections
  • Load Balancing: Consistent hashing with bounded loads

Database Optimizations:

  • Query Optimization: Prepared statements, query plan caching
  • Index Strategy: Covering indexes, partial indexes for large tables
  • Partitioning: Time-based and hash-based table partitioning
  • Connection Pooling: PgBouncer with transaction-level pooling

Caching Strategy:

  • Multi-Level Caching: L1 (in-memory), L2 (Redis), L3 (CDN)
  • Cache Warming: Proactive cache population for hot data
  • Cache Invalidation: Event-driven cache invalidation with versioning
  • Bloom Filters: Reduce cache misses for non-existent data

Monitoring and Observability at Scale:

  • Distributed Tracing: Jaeger with 0.1% sampling rate
  • Metrics Collection: Prometheus with custom metrics for business logic
  • Log Aggregation: ELK stack with structured logging
  • Real-time Dashboards: Grafana with alerting on SLA violations
  • Capacity Planning: ML-based forecasting for resource allocation

Performance Optimization Strategies

Caching Layers:

  • L1 Cache: In-memory LRU cache per service instance
  • L2 Cache: Redis cluster for shared caching
  • CDN: Static assets and API responses with appropriate TTL
  • Database Query Cache: Prepared statements and query result caching

Message Processing Optimization:

  • Message Batching: Process multiple messages in single database transaction
  • Async Processing: Non-critical operations handled asynchronously
  • Content Compression: Gzip compression for large message payloads
  • Message Deduplication: Bloom filters for duplicate detection

WebSocket Optimization:

  • Connection Pooling: Reuse connections for multiple subscriptions
  • Message Compression: Per-message deflate for bandwidth optimization
  • Heartbeat Optimization: Adaptive heartbeat intervals based on activity
  • Event Filtering: Client-side filtering to reduce unnecessary traffic

About

The real-time chat platform is a production-grade communication system that provides chat messaging, presence management, and WebRTC-based audio/video calling capabilities. The system is designed to handle 10,000+ concurrent WebSocket connections per node with sub-200ms message delivery latency.

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