In the following line for the Markerless webcam sample
|
patternMat = Imgcodecs.imread(Application.persistentDataPath + "/patternImg.jpg"); |
The "patternImg.jpg" file does not exist in the project and thus is unable to be loaded and renders the sample unworkable.
patternMat = Imgcodecs.imread(Application.persistentDataPath + "/patternImg.jpg");
Can the sample be updated to be functional using the assets in the project?
It would also be preferable if:
- The Texture2D samples was updated to be more functional, currently shows a static scene with no explaination
- Update the WebCam sample to also accept a Texture2D rather than loading from file?
In the following line for the Markerless webcam sample
MarkerLessARExample/Assets/MarkerLessARExample/WebCamTextureMarkerLessARExample/WebCamTextureMarkerLessARExample.cs
Line 155 in 1124537
The "patternImg.jpg" file does not exist in the project and thus is unable to be loaded and renders the sample unworkable.
Can the sample be updated to be functional using the assets in the project?
It would also be preferable if: