A Haxe port of Marble Blast Gold, Ultra and Platinum, name subject to change. The marble physics code was taken from OpenMBU along with my own collision detection code, game logic was partially from scratch and taken with permission from Marble Blast Web Port.
The browser port supports touch controls, meaning it can be played on mobile devices.
Marble Blast Gold: Play
Marble Blast Platinum: Play
Marble Blast Ultra: Play
Marble Blast Gold: Download
Marble Blast Platinum: Download
Marble Blast Ultra: Download
Put the .app file in either /Applications or ~/Applications in order to run it properly.
You will also have to bypass Gatekeeper since the .app is not signed.
Marble Blast Gold: Download
Marble Blast Platinum: Download
Marble Blast Ultra: Download
- Replay System: You can record your run using the built in replay system and watch it later.
- Rewind: You can rewind your marble by enabling rewind in the Options and holding down the rewind key (defaults to R).
- Controller Support: Full controller support is added to Marble Blast Ultra, with incomplete support for the rest.
- Touch Controls: Available in the web (mobile) and android versions.
I chose Haxe because its a good language that can target other languages, meaning any Haxe code can be converted and used in Python, C++, Java very easily so that nobody has to take effort in porting the code to different languages, atleast thats what my mindset was when I started it, but unfortunately because of the 3d engine I used, it only compiles to C and Javascript. You will have to isolate the engine specific features yourself if you want to use this for other programming languages.
The master
branch is currently for Marble Blast Platinum.
If you want to build Marble Blast Ultra, go to the mbu-port branch.
If you want to build Marble Blast Gold, go to the mbg branch.
Requires Haxe 4.3.0 or above You require the following Haxe libraries:
- heaps: The specific version located here
- hlsdl (Obtain the haxelib version of hlsdl, then patch it with these files here) (Hashlink/C native target)
- stb_ogg_sound (JS/Browser target)
- zip 1.1.0 (JS/Browser target)
The version of hashlink to be compiled is located here.
After all that has been setup, compile to hashlink by doing haxe compile.hxml
and then running the game by hl marblegame.hl
.
To compile to C, do haxe compile-c.hxml
and use the instructions in https://gist.github.com/Yanrishatum/d69ed72e368e35b18cbfca726d81279a
If the build dependencies are fullfilled, compile with haxe compile-js.hxml
and run the game by running a web server in the same directory as the repo where index.html is located.
See here
The branches used for Android builds are mbg-android
, mbp-android-new
or mbu-android
.
Clone this repository containing the necessary libraries for the build and merge its src folder with that of Export/android/app/src folder.
Android NDK version 18.1.5063045 and platform SDK version 31 is needed.
Install zyheaps haxelib as well.
Finally run gradlew
in Export/android folder and run gradlew assembleRelease
This will build the apk file at Export/android/app/build/outputs/apk/release/app-release-unsigned.apk which you can sign yourself and install on your device.
If you are on browser, please send the browser console log to me If you are on native, please run marbleblast-debug.bat and reproduce the crash, send the resulting stacktrace that occurs during the crash to me.
Your PC does not support the game, please upgrade it, there is nothing I can do about it to fix it.
Very accurate with up to 1% deviation from the original physics. The deviations are due to traplaunches being slightly different and occassional internal edge collisions, and the lower delta t values for physics simulations.
In browser, you can just resize your window. You can use the browser zoom feature (ctrl + scroll) to change the UI size.
In native version, you can just resize the window if windowed or use the resolution options in the menu or just directly modify settings.json
Edit settings.json for native version, edit the MBHaxeSettings key in LocalStorage in browser.
In the platinum version, there is an FOV slider.
You cannot unlock fps in the browser, it is forever set to vsync. In the native version, edit settings.json or the options menu in the platinum.
If this new feature of yours already exists in MBG but not in this port, then I will try to add it, if I get time to do so, otherwise chances are, I won't add it since I have other things to do and would rather not waste my time on this any further. You are free to do pull requests if you have already implemented said feature.