๐จ Junior Front-End Developer & Freelance
I build fast, accessible and responsive web interfaces, with a strong attention to UX, performance and clean code.
๐ Based in Lille / Paris | Open to remote missions
๐ Front-end developer in apprenticeship at Skores Media Lille.
๐ Student at 42 Paris
After 4 years working in the audiovisual industry, I made the switch to software development โ a world where I can combine my technical curiosity and creative mindset.
I specialize in front-end development, with a strong interest in:
- clean and maintainable UI code
- accessibility and responsive design
- subtle animations and visual polish
- performance and SEO-friendly websites
My background at 42 Paris gave me solid engineering foundations (C / C++), which I now apply to writing robust, structured front-end code.
I enjoy working on real-world projects, collaborating with designers, developers and clients, and turning ideas into reliable products.
๐ฎ I'm also passionate about video games โ I love projects that combine logic, gameplay and immersion.
๐น Languages: HTML, CSS, Tailwind, C, C++, JavaScript, Typescript, Python, PHP
๐น Tools: Git/GitHub, Linux, APIs, AWS (basics), VSCode, PHP storm , Docker
๐น UI/UX: Responsive Design, Accessibility, Figma, Canva
๐น Frameworks: Node.js, Symfony, Flutter (basics)
- Personal Portfolio โ Freelance portfolio โ responsive, accessible
- Singulรฃ โ Professional Website โ Website for a wellness professional
- SportyTrader โ Front-end integration in a production environment
- Figma โ Web โ Static page based on a Figma UI
- Cub3D โ 3D Raycasting engine in C (textures, DDA, HUD, wall collision)
- Minishell โ Bash-like shell with parsing, signals and pipes
- Inception โ Complete infrastructure of services using Docker and Docker Compose
These projects strengthened my problem-solving skills, rigor, and understanding of how systems work under the hood.
- GenAI Hackathon โ PDF sentiment analysis using AWS & Bedrock (team of 4)
- Tech Blog โ Articles on C, raycasting, 42 journey (in progress)
- Scop - A lightweight 3D object viewer in c++/OpenGL
๐ Check out my GitHub repositories for more!
I love dinosaurs and could talk about them for hours ๐ฆ
I love building things from scratch โ whether itโs a tool, an interface, or a project idea.




