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This repository was archived by the owner on Oct 31, 2025. It is now read-only.
This repository was archived by the owner on Oct 31, 2025. It is now read-only.

GPU-side layout/binding attributes #45

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@khyperia

Higher-level related issue: #10

Right now, there's not really a way to specify binding location, etc. - we need to figure that out. Relatedly, either figure out a way to use statics to declare all the bind-y stuff, or decide we're going with parameters.

This could be a temp hack/workaround until we figure out more what the final design should look like, in the linked higher-level issue.

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  1. Jasper-Bekkers commented on Oct 10, 2020

    @Jasper-Bekkers
    Contributor
  2. khyperia commented on Oct 16, 2020

    @khyperia
    ContributorAuthor

    To give a concrete end goal for this issue, this will track when the foundations of 19 are implemented - specifically, I want things like this comment to be able to be specified. #19 (comment)

  3. added
    t: designDesign of our rust-gpu language and std
    on Oct 19, 2020
  4. khyperia commented on Oct 20, 2020

    @khyperia
    ContributorAuthor

    This is almost done, just need to add some attributes, and fiddle with moving outputs to return values re: discussion in discord.

  5. self-assigned this
    on Oct 20, 2020
  6. khyperia commented on Nov 3, 2020

    @khyperia
    ContributorAuthor

    As discussed in the meeting, we're not moving outputs to return values, as that'd be wasted effort until the bindings rfc is finished.

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