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REminiscence port for GCW0
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ElwingGit/GCW0_REminiscence
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+------------------------------------------------------------------------+ | | | REminiscence port for GCW0: | | | +------------------------------------------------------------------------+ About: ------ This port is my first trial at OpenSource development, SDL programing and generally speaking Linux. While rather an impressive game all the credit should go to cyx (Gregory Montoir) for his great work on REminiscence, because this "port" is merely just a simple recompile with a few settings altered. The SourceCode is avaible in "https://github.com/ElwingGit/GCW0_REminiscence.git". Game data: ---------- Flashback is not a free game, to be able to play it with this new engine you need the game data. This port should support all the file format supported by Cyx's REminiscence. * Required data: The PC game data, both the DOS and the CD-ROM version are supported (in my opinion vector graphics looks better than the video of the CD-ROM version...). *optional datas: The Amiga mod files can be added to get music during the cinematics. The SegaCD speech file (voice.vce) for in game speech. Installation: ------ REminiscence by default will create a folder for the data and the savefile if it did not exist before. Thus you can either: - copy the opk on the GCW0 - run the opk once. - copy the datafile in "/usr/local/home/.REminiscence/data" - start the opk again and enjoy the game. or: - copy the opk on the GCW0 - create the folder and copy the datafile in "/usr/local/home/.REminiscence/data" - start the opk again and enjoy the game. Key Mapping: ------------ This port offer two different key mappings, here the default key mapping (typeA): Arrow Keys move Conrad A use the current inventory object B talk / use / run / shoot X draw gun Y display the inventory Start display the options and here is the second mapping (typeB): Arrow Keys move Conrad A draw gun B use the current inventory object X talk / use / run / shoot Y display the inventory Start display the options you can change the mapping used from the game main menu, in the "info" submenu. Credits: -------- - Gregory Montoir of course and all the people who helped him with the original REminiscence. - Hi-Ban who provided some great icon to replace the copyright infringing icon I had before. - all GCW0 team for their nice toolchain, their testing done, the GCW0 itself and the nice repo. +------------------------------------------------------------------------+ | | | Original REminiscence ReadMe: | | | +------------------------------------------------------------------------+ REminiscence README Release version: 0.2.1 (Mar 15 2011) ------------------------------------------------------------------------------- About: ------ REminiscence is a re-implementation of the engine used in the game Flashback made by Delphine Software and released in 1992. More informations about the game can be found at [1], [2] and [3]. Compiling: ---------- Update the defines in the Makefile if needed. The SDL and zlib libraries are required. Data Files: ----------- You will need the original files of the PC (DOS or CD) or Amiga release. If you have a version distributed by SSI, you'll have to rename the files and drop the 'ssi' suffix (ie. logosssi.cmd -> logos.cmd). To hear background music during polygonal cutscenes with the PC version, you'll need to copy the .mod files of the Amiga version : mod.flashback-ascenseur mod.flashback-ceinturea mod.flashback-chute mod.flashback-desintegr mod.flashback-donneobjt mod.flashback-fin mod.flashback-fin2 mod.flashback-game_over mod.flashback-holocube mod.flashback-introb mod.flashback-jungle mod.flashback-logo mod.flashback-memoire mod.flashback-missionca mod.flashback-options1 mod.flashback-options2 mod.flashback-reunion mod.flashback-taxi mod.flashback-teleport2 mod.flashback-teleporta mod.flashback-voyage To hear voice during in-game dialogues, you'll need to copy the 'VOICE.VCE' file from the SegaCD version to the DATA directory. Running: -------- By default, the engine will try to load the game data files from the 'DATA' directory (as the original game did). The savestates are saved in the current directory. These paths can be changed using command line switches : Usage: rs [OPTIONS]... --datapath=PATH Path to data files (default 'DATA') --savepath=PATH Path to save files (default '.') In-game hotkeys : Arrow Keys move Conrad Enter use the current inventory object Shift talk / use / run / shoot Escape display the options Backspace display the inventory Alt Enter toggle windowed/fullscreen mode Alt + and - change video scaler Ctrl S save game state Ctrl L load game state Ctrl + and - change game state slot Ctrl R toggle input keys record Ctrl P toggle input keys replay Debug hotkeys : Ctrl F toggle fast mode Ctrl I Conrad 'infinite' life Ctrl B toggle display of updated dirty blocks Ctrl M mirror mode (right - left swapped) Credits: -------- Delphine Software, obviously, for making another great game. Yaz0r, Pixel and gawd for sharing information they gathered on the game. Nicolas Bondoux for sound fixes. Contact: -------- Gregory Montoir, cyx@users.sourceforge.net URLs: ----- [1] http://www.mobygames.com/game/flashback-the-quest-for-identity [2] http://en.wikipedia.org/wiki/Flashback:_The_Quest_for_Identity [3] http://ramal.free.fr/fb_en.htm
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