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Rust Cheat GUI with Aimbot

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Welcome to the Rust Cheat Menu, a professional-grade simulation of cheat-style game enhancement tools for educational and development purposes. This project showcases the visual and structural components of common Rust hacks such as Aimbot, ESP, Wallhack, No Recoil, TriggerBot, and Radar, without implementing any actual game modifications.


🧠 What Is This Project?

The Rust Cheat menu is not a real cheat. Instead, it is a fully interactive mock UI that simulates how cheating software might look and function — helping game developers, anti-cheat researchers, UI designers, and ethical hackers understand and analyze illicit tool design.

Whether you're reverse engineering, building detection systems, or prototyping overlay interfaces, this tool offers a safe, legal sandbox for learning.

This is a simulated project. No game files are modified. Nothing is injected. 100% safe and legal.


🎮 Rust Cheat Features (Visual-Only)

🎯 Aimbot UI

Mimics automated targeting controls, including toggle for head/torso locking, field of view (FOV) sliders, and aim smoothing settings. Provides insight into how real cheats implement user-defined targeting parameters.

🔍 ESP (Extrasensory Perception)

Visually replicates player box highlights, health bars, weapon icons, and distance meters through walls. Ideal for studying screen overlays and ESP rendering behavior without triggering anti-cheat systems.

🧱 Wallhack

Demonstrates how in-game objects and players might be artificially rendered through structures like walls and rocks. Fake visuals provide safe training for detection and overlay UX.

⚡ TriggerBot

Fake toggle for auto-fire logic when the crosshair aligns with a hostile player. Displays timing settings and hit-scan simulation, perfect for UI/UX testing and anti-cheat training exercises.

🎮 No Recoil

Simulated toggle to reduce weapon kickback. Does not change gameplay mechanics but visualizes how recoil manipulation is represented in a real cheat interface.

🛰️ Radar Hack

Creates a floating or fixed radar-style mini-map showing mock player positions, loot crates, and base layouts. A great example of 2D spatial tracking UI elements used by cheat developers.


📚 Why Use This Project?

  • 🛡️ Anti-Cheat R&D – Build and test your detection systems in a safe environment
  • 🎮 Game Developers – Understand exploit behavior for proactive defense
  • 👨‍🎓 Students & Educators – Learn how overlays and trainer menus are structured
  • 💻 UI/UX Designers – Analyze unethical design patterns in cheat tools
  • 🔬 Reverse Engineers – Study menu behavior without breaking TOS or risking bans

💻 Technical Details

  • Languages: C++, C#, or Python (check branches)
  • GUI Framework: Lightweight, modular, and easily extensible
  • No Kernel Access, No Game Hooking, No Memory Injection
  • Designed for desktop simulation only – does not interact with Rust or any online services

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