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README: a Mods section, so a working extension isn't only discoverable in a PR comment - #26

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wizzense:docs/community-mods
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README: a Mods section, so a working extension isn't only discoverable in a PR comment#26
wizzense wants to merge 2 commits into
ElodineOfficial:mainfrom
wizzense:docs/community-mods

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@wizzense

@wizzense wizzense commented Aug 25, 2026

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The mod system is already documented under Customization ("Internal 'mod' controls"), but there's nowhere that lists what actually exists — so the image-rendering mod I mentioned on #21 was live and working with no way for anyone to find it except reading that thread.

Adds one section: the image gallery, how to feed it from your own mod (leads with the event contract, not our adapter — the community member who asked for this had already built a ComfyUI mod and just needed somewhere to put the output), and the two failure modes it's built to not have. Doesn't touch the app.

wizzense and others added 2 commits August 24, 2026 18:42
The mod system is already documented (Customization -> Internal 'mod'
controls) but nothing lists what exists, so a working extension sits
undiscoverable except in a comment on whichever PR happened to be open
when it shipped. Adds one entry (image-renderer.js/css) and an open
invitation for others to add theirs.
Our fork's main already carries this exact section (commit 0d156fa),
written independently in the same session window as my first commit here.
Replaces that first draft with the canonical text verbatim, at the same
position (after 'Using the chat', before 'Keeping it private and safe')
instead of two differently-worded sections existing at once.
@wizzense wizzense changed the title README: a Community mods section, so a working extension isn't only discoverable in a PR comment README: a Mods section, so a working extension isn't only discoverable in a PR comment Aug 25, 2026
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