Lighting Types and Techniques:
- Learning about different types of lights in Unity, such as directional, point, spot, and area lights.
- Mastering the properties and settings of each light type.
- Implementing techniques like baked lighting, dynamic lighting, and mixed lighting.
- Utilizing light cookies and light attenuation to create specific lighting effects.
Global Illumination:
- Understanding the concept of global illumination and its impact on lighting realism.
- Exploring Unity's built-in global illumination solutions, including Unity's Progressive Lightmapper.
- Adjusting global illumination settings for optimal visual results.
Light Probes and Reflection Probes:
- Utilizing light probes to accurately represent indirect lighting and improve realism.
- Implementing reflection probes to capture and reflect the environment onto reflective surfaces.
- Balancing performance and quality when working with probes.
Real-time Lighting:
- Leveraging real-time lighting techniques in Unity, such as dynamic lights and shadows.
- Using 3 point light.
Advanced Lighting Effects:
- Exploring advanced lighting effects like volumetric lighting, light shafts, and ambient occlusion.
- Applying post-processing effects to enhance the overall visual quality.