This repo exists to help people who want to commit into gamedev on rust.
It is not rust native game engine as I'm using godot-rust here, but i didn't find any better option.
godot-rust provides really bare minimum for creating something and
a lot of things are not documented at all. I don't blame them.
At the end of the day it's community driven and I'm really happy to be part of it.
For this reason I created this repo. There are a lot of comments on things that were confusing to me or lacking docs.
That should be enough to understand how this game works from start to finish without any problems.
Project itself wasn't really hard, but I learned a lot coding it.
Hope it will help you as well😊
Based mechanic of minesweeper. Implemented like in most games of this type
Grid size and mines amount are scaled with difficulty level where 0 - easy, 1 - medium, 2 - hard.
For now it doesn't matter i'd say, but if you want to add more levels, it would be handy
Exponential-based formula to earn score based on time spent.
You need to build dynamic library of code I provided with:
`cargo build`
And after this you can preview or export the game with godot
- fix UI (probably will never happen cuz i suck in UI)