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Using shaders with conditions only updates when you toggle perspective #334

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@IanuReeves

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@IanuReeves

I'm having an issue where conditioning the shader to a toggle only updates when I swap perspectives. Here's a piece of my code if that helps solve the problem:

"toggle": {
		"type": "origins:toggle",
		"active_by_default": false,
		"key": {
			"key": "key.origins.primary_active"
		}
	},
"shader": {
		"type": "origins:shader",
		"condition": {
			"type": "origins:power_active",
			"power": "*:grand_alteration_toggle"
		},
		"shader": "minecraft:shaders/post/desaturate.json"
	},
"invis": {
		"type": "origins:invisibility",
		"render_armor": false,
		"conditions": {
			"type": "origins:power_active",
			"power": "*:*_toggle"
		}
	},

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