Closed
Description
I'm having an issue where conditioning the shader to a toggle only updates when I swap perspectives. Here's a piece of my code if that helps solve the problem:
"toggle": {
"type": "origins:toggle",
"active_by_default": false,
"key": {
"key": "key.origins.primary_active"
}
},
"shader": {
"type": "origins:shader",
"condition": {
"type": "origins:power_active",
"power": "*:grand_alteration_toggle"
},
"shader": "minecraft:shaders/post/desaturate.json"
},
"invis": {
"type": "origins:invisibility",
"render_armor": false,
"conditions": {
"type": "origins:power_active",
"power": "*:*_toggle"
}
},