The example project for blog deferred shading method in directx9.
- Windows OS (suggested 10)
- DirectX9 SDK installed and set
DXSDK_DIRin Environment Variables
- Open .sln in VS2017 (suggested)
- F5 run in Debug/Release x64 profile or download release exe and run
Change camera
- direction with
<left>, <right> - radius with
<up>, <down> - height with
Ctrl + <up>, <down>
Exit app
- with
Esc

